Accessibility Insights with Anita Mortaloni of Xbox at Microsoft

Date of webinar: 
7 Dec 2021 - 13:00

Join Anita Mortaloni, Director of Accessibility of Xbox at Microsoft, for her Accessibility Insights on our free webinar on Tuesday 7 December at 1pm GMT. 

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Robin Christopherson and Anita Mortaloni

In this latest webinar in our monthly Accessibility Insights webinar series, join AbilityNet's Head of Digital Inclusion, Robin Christopherson MBE (pictured above, left, alongside Anita) as he chats with Anita about a range of topics including:

  • Xbox Adaptive Controller and gaming 
  • Gaming's accessibility progress
  • How the digital community can learn from an inclusive approach to gaming
  • The future of gaming
  • Microsoft's Gaming and Disability Player Experience Guide
  • Diverse experiences and abilities in gaming development
 

With a background in Software Engineering at Microsoft, Anita is now Director of Accessibility at Xbox, and recently joined AbilityNet's TechShare Pro 2021 conference on our Accessible Video Games discussion panel.

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(If you find that you can’t attend, please don’t worry. All of our webinars are recorded and you can find them on our website. We encourage you to register for the webinar even if you're unable to attend live, as both attendees and absentees will receive automated email linkings to the recording and supporting materials.)

Webinar FAQs

The webinar lasts 30 minutes and includes an opportunity to pose your questions to Anita and Robin.

A recording, transcript, slide deck, Q&As and podcast will be made available below shortly after the recording.

You can find an archive of our webinars on our website and we also offer paid role-based accessibility training.

Find out more in our webinars FAQs and sign up to our next free webinar in our AbilityNet Live webinar series.

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You may also be interested in AbilityNet's new training course: Video Game Accessibility. Get access to best-in-class resources in this training course that covers diverse user groups and how they apply to video games, plus hardware considerations, such as the Xbox Adaptive Controller.