Why you should attend
At the end of this course you will be able to understand:
- The importance of making video games more accessible.
- Diverse user groups and how they apply to video games.
- Hardware considerations, such as the Xbox Adaptive Controller.
- Software considerations, such as adaptive difficulties.
- The history and present day of video game accessibility.
Who is this training for?
- Game Developers
- Game Designers
- Game QA Testers
May also be of interest to:
- Game Producers
- Game User Researchers (GUX)
Level of training: Introductory. No prior accessibility knowledge required.
To help you get even better value this year, we have a 10 for the price of 8 bundle on AbilityNet online training courses for you and your team to enjoy.
Book your training bundle
Book now: New date to be confirmed
Please note: after purchasing a ticket you are able to reassign the ticket, if somebody different to the ticket purchaser will be attending the training.
If you're looking for training for more than 8 people on a single course, please contact us about our great value in-house training options.
If you have any questions about your booking please email training@abilitynet.org.uk
Length of course: 1.5 hours.
Contact us for in-house training
Upskill your team so together we can create a more accessible digital world.
What will be covered
In this course, you will be introduced to video game accessibility. This will include a history of video game accessibility, current trends, and leading examples from both the AAA and indie scenes.
The examples will illustrate how to make video games more accessible, with both hardware and software considerations. At the same time, the course will evangelise the importance of game accessibility.
This will be done by providing different personas, how they apply to game accessibility, and how the decisions made by game designers and developers can empower or potentially exclude them.
The course will end with signposting to best-in-class resources and events, where you can dive deeper into video game accessibility and become a subject matter expert.
Important information
Class size: We limit the number of people on our training courses to ensure all attendees can engage with the presenter, ask questions and have an informative experience