Video Game Accessibility

A deep dive into how to make video games more accessible.

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  • 13:00 - 14:30 GMT
  • Thursday 25 November 2021

If the date for this training has now passed, you can join our mailing list and we will keep you updated when the training is repeated in the near future.

Please note: after purchasing a ticket you are able to reassign the ticket, if somebody different to the ticket purchaser will be attending the training.

If you have any questions about your booking please email

Length of course: 1.5 hours.

What will be covered

In this course, you will be introduced to video game accessibility. This will include a history of video game accessibility, current trends, and leading examples from both the AAA and indie scenes.  

The examples will illustrate how to make video games more accessible, with both hardware and software considerations. At the same time, the course will evangelise the importance of game accessibility. 

This will be done by providing different personas, how they apply to game accessibility, and how the decisions made by game designers and developers can empower or potentially exclude them. 

The course will end with signposting to best-in-class resources and events, where you can dive deeper into video game accessibility and become a subject matter expert. 

Why you should attend

At the end of this course you will be able to understand:

  • The importance of making video games more accessible. 

  • The history and present day of video game accessibility.

  • Diverse user groups and how they apply to video games.

  • Hardware considerations, such as the Xbox Adaptive Controller. 

  • Software considerations, such as adaptive difficulties.

Who is this training for?

  • Game Developers 

  • Game Designers 

  • Game QA Testers 

May also be of interest to:

  • Game Producers

  • Game User Researchers (GUX)

Level of training

Introductory. No prior accessibility knowledge required.

Important information 

Class size: We limit the number of people on our training courses to ensure all attendees can engage with the presenter, ask questions and have an informative experience

What to bring: You will need a good internet connection, access to a laptop or desktop computer and to be able to open/use the Zoom platform without restrictions on your device

Location: : Online - this course is delivered via the Zoom platform


  • The course will be delivered with live captions
  • We can share slides in advance if required
  • A captioned recording with transcript will be shared with attendees after the live event

Why train with us?

97% of attendees rated our webinars and training ‘Excellent' or ’Good’ in 2019

Attendees will receive a link to the recording of the training to watch back at your leisure after the event. (And you’ll always have access to the latest advice as we will update the content on the link when the training is repeated in the future.)

What our previous attendees say about our training

"Very insightful and informative."  
"A well delivered and well-paced webinar. Liked the polls and colourful examples." 
“I’ve found the sessions useful in bringing the range of accessibility issues to our attention."

Meet one of our trainers

Dafydd Henke-Reed

Dafydd Henke-Reed is Head of Accessibility at AbilityNet. He helps to lead and develop a team that provides accessibility consultancy for clients such as Microsoft, HSBC and the NHS, ensuring accessible apps, websites and more. He has presented many webinars for AbilityNet including ‘How technology can help with dyslexia’ and ‘Accessibility Anti-Patterns’.

Dafydd also spoke at TechSharePro 2019 conference about Accessible gaming. Diagnosed with Autism and Dyslexia, Dafydd also has a professional and personal interest in neurodiversity.