Video Game Accessibility

A deep dive into how to make video games more accessible.

Why you should attend

At the end of this course you will be able to understand:

  • The importance of making video games more accessible.
  • Diverse user groups and how they apply to video games.
  • Hardware considerations, such as the Xbox Adaptive Controller.
  • Software considerations, such as adaptive difficulties.
  • The history and present day of video game accessibility.

Who is this training for?

  • Game Developers
  • Game Designers
  • Game QA Testers

May also be of interest to:

  • Game Producers
  • Game User Researchers (GUX)

​Level of training: Introductory. No prior accessibility knowledge required.

Get 10 training courses for the price of 8

To help you get even better value this year, we have a 10 for the price of 8 bundle on AbilityNet online training courses for you and your team to enjoy. 

Book your training bundle

Book now: New date to be confirmed

Please note: after purchasing a ticket you are able to reassign the ticket, if somebody different to the ticket purchaser will be attending the training.

If you're looking for training for more than 8 people on a single course, please contact us about our great value in-house training options.

If you have any questions about your booking please email

Length of course: 1.5 hours.

Contact us for in-house training 

Upskill your team so together we can create a more accessible digital world.

Use this form if you'd like to book this great value training course for your team of 8 or more people, at a date and time you choose.

The fields marked with an asterisk symbol (*) are mandatory.

What will be covered

In this course, you will be introduced to video game accessibility. This will include a history of video game accessibility, current trends, and leading examples from both the AAA and indie scenes.  

The examples will illustrate how to make video games more accessible, with both hardware and software considerations. At the same time, the course will evangelise the importance of game accessibility. 

This will be done by providing different personas, how they apply to game accessibility, and how the decisions made by game designers and developers can empower or potentially exclude them. 

The course will end with signposting to best-in-class resources and events, where you can dive deeper into video game accessibility and become a subject matter expert. 

"Very insightful and informative."  
"A well delivered and well-paced webinar. Liked the polls and colourful examples." 
“I’ve found the sessions useful in bringing the range of accessibility issues to our attention."

Important information 

Class size: We limit the number of people on our training courses to ensure all attendees can engage with the presenter, ask questions and have an informative experience

Date and time

Click on the date below to book your place for a future course:

New date to be confirmed
13:00 to 14:30 BST


Online via Zoom


  • Delivered on Zoom using its automated captions feature
  • Advanced sharing of slides if required
  • Captioned recording with transcript provided

More information
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